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Rigging quadrupeds in maya
Rigging quadrupeds in maya









rigging quadrupeds in maya

The “shapes” are bones in disguise, so to speak. That shape is a bone, as are all the shapes in the rig except for a few empties here & there, as in the tail.

rigging quadrupeds in maya

I see you got some shapes for ear control but no rig there. If I can find it I can show you my horse rig for comparison. Is that controlled just by that shape?Īnd yes you have the ribs and hips control how i want them.

rigging quadrupeds in maya

I guess I need to learn about some of those things like empties. BTW the rig is set for a 36-frame walk cycle (see the Action Editor) but also has some other Actions you can try out, and the walk cycle has been extended to a much larger number of frames using strips in the NLA Editor – these are currently disabled. Most of the interactions you see in its walk cycle are the result of specific construction details rather than any special control mechanisms. Use as you see fit, take it part & re-assemble it (those leftover parts? Ignore 'em! ), learn from it hopefully. The rest is just IK and a few Transformation constraints to automate the wrists a little. In the tail section, I have used Empties & hooks to animate the spline IK system, probably the most complex part of the rig, but it’s pretty basic even so. In short, the rig uses very little in terms of “controls” – most of what you see are just bones that use Shapes for ease of identification & grabbing when animating. Attached is my Big Cat Rig version 1.0, not the final version but serviceable and illustrates my methods. I have studied other peoples’ rigs to my benefit, and am willing to return the favor. Truthfully I don’t know of any tutorials because I did not use any to learn rigging, I just did it.











Rigging quadrupeds in maya